Octree-based multipoint visual check

Created by Lakeland

Description

What it does: Checks if hitboxes are visible using util.TraceLine, If the center is blocked, it samples points inside the hitbox using an octree, Octree seeds are generated once per model and cached, Visibility results are cached per hitbox and only update if the bone moves, Has self-occlusion checks so it doesnt tell you a hitbox is visible when it's actually behind the player's arm or something, Segregates visible points by hitbox, so you can aim at specific hitboxes (head, chest, etc.) or deprioritise zones you dont care about (legs, arms, etc.), Comes with a debug system youll probably leave on and forget about, Renders hitpoints in 3D space so you can pretend youre debugging.


This lua needs to be run every time you join into a new server or use autorun checkbox.
Download download lua script free, drop lua to C:\exechack